userver
C++ Async Framework
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task.hpp
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#
pragma
once
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/// @file userver/engine/task/task.hpp
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/// @brief @copybrief engine::Task
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#
include
<
userver
/
engine
/
task
/
task_base
.
hpp
>
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USERVER_NAMESPACE_BEGIN
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namespace
engine {
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/// @brief Asynchronous task that has a unique ownership of the payload.
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///
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/// See engine::TaskWithResult for a type that could return a value or
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/// report an exception from the payload.
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class
[[nodiscard]]
Task
:
public
TaskBase
{
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public
:
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/// @brief Default constructor
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///
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/// Creates an invalid task.
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Task
();
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/// @brief If the task is still valid and is not finished, cancels it and
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/// waits until it finishes.
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~
Task
();
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/// @brief Moves the other task into this, leaving the other in an invalid
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/// state.
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Task
(
Task
&& other)
noexcept
;
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/// @brief If this Task is still valid and is not finished, cancels it and
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/// waits until it finishes before moving the other. Otherwise just moves the
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/// other task into this, leaving the other in invalid state.
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Task
&
operator
=(
Task
&& other)
noexcept
;
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Task(
const
Task
&) =
delete
;
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Task
& operator=(
const
Task
&) =
delete
;
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/// @brief Detaches task, allowing it to continue execution out of scope;
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/// memory safety is much better with concurrent::BackgroundTaskStorage
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///
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/// @note After detach, Task becomes invalid
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///
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/// @warning Variables, which are captured by reference for this task in
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/// `Async*`, should outlive the task execution. This is hard to achieve in
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/// general, detached tasks may outlive all the components!
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/// Use concurrent::BackgroundTaskStorage as a safe and efficient alternative
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/// to calling Detach().
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void
Detach
() &&;
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/// @cond
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// For internal use only.
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impl::ContextAccessor* TryGetContextAccessor()
noexcept
;
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/// @endcond
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protected
:
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/// @cond
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// For internal use only.
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explicit
Task(impl::TaskContextHolder&& context);
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/// @endcond
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};
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}
// namespace engine
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USERVER_NAMESPACE_END
userver
engine
task
task.hpp
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