Usage of catch (...)
without throw;
should be avoided as the framework may use exceptions not derived from std::exception
to manage some resources. Usage of catch
with explicit exception type specification (like std::exception
or std::runtime_error
) is fine without throw;
.
🐙 userver uses its own coroutine scheduler, which is unknown to the C++ standard library, as well as to the libc/pthreads. The standard library for synchronization often uses mutexes, other synchronization primitives and event waiting mechanisms that block the current thread. When using userver, this results in the current thread not being able to be used to execute other coroutines. As a result, the number of threads executing coroutines decreases. This can lead to a huge performance drops and increased latencies.
For the reasons described above, the use of synchronization primitives or IO operations of the C++ standard library and libc in the main task processor should be avoided in high-load applications. The same goes for all functions and classes that use blocking IO operations or synchronization primitives.
⚠️🐙❗ Instead of the standard primitives, you need to use the primitives from the userver:
Standard primitive | Replacement from userver |
---|---|
thread_local | It depends, but do not use standard thread_local |
std::this_thread::sleep_for() | engine::SleepFor() |
std::this_thread::sleep_until() | engine::SleepUntil() |
std::mutex | engine::Mutex |
std::shared_mutex | engine::SharedMutex |
std::condition_variable | engine::ConditionVariable |
std::future<T> | engine::TaskWithResult<T> or engine::Future |
std::async() | utils::Async() |
std::thread | utils::Async() |
std::counting_semaphore | engine::Semaphore |
network sockets | engine::io::Socket |
std::filesystem:: | fs::* (but not fs::blocking::* !) |
std::cout | LOG_INFO() |
std::cerr | LOG_WARNING() and LOG_ERROR() |
An overview of the main synchronization mechanisms is available on a separate page.
Note that if your application is not meant for high-load and does not require low-latency, then it may be fine to run all the code on the same task processor.
⚠️🐙❗ If you want to run code that uses standard synchronization primitives (for example, code from a third-party library), then this code should be run in a separate engine::TaskProcessor
to avoid starvation of main task processors. See Guide on TaskProcessor Usage for more info.
The asynchronous task (engine::Task
, engine::TaskWithResult
) can return a result (possibly in form of an exception) or return nothing. In any case, the task has the semantics of future, i.e. you can wait for it and get the result from it.
To create a task call the utils::Async
function. It accepts the name of a task, the user-defined function to execute, and the arguments of the user-defined function:
The code inside the coroutine may want to wait for an external event - a response from the database, a response from the HTTP client, the arrival of a certain time. If a coroutine wants to wait, it tells the engine that it wants to suspend its execution, and another coroutine starts executing on the current thread of the operating system instead. As a result, the thread is not idle, but reused by other users. After an external event occurs, the coroutine will be scheduled and executed.
Task can be notified that it needs to discard its progress and finish early. Cancelling a task restricts the execution of blocking operations in that task.
To cancel a task, just call the engine::Task::RequestCancel()
or engine::Task::SyncCancel()
method. It cancels only a single task and does not affect the subtasks that were created by the canceled task. The framework typically reports a wait interrupt either by using a return code (for example, CvStatus
for engine::ConditionVariable::Wait
), or by throwing a module-specific exception (WaitInterruptedException
for engine::Task::Wait
).
In addition to explicitly calling engine::Task::RequestCancel()
, cancellation can occur:
engine::Task
lifetime;The user is provided with several mechanisms to control the behavior of the application in case of cancellation:
engine::current_task::CancellationPoint()
– if the task is canceled, calling this function throws an exception that is not caught during normal exception handling (not inherited from std::exception
). This will result in stack unwinding with normal destructor calls for all local objects. ⚠️🐙❗ Catching this exception results in UB, your code should not have catch (...)
without throw;
in the handler body!engine::current_task::ShouldCancel()
and engine::current_task::IsCancelRequested()
– predicates that return true
if the task is canceled:engine::current_task::ShouldCancel()
. It reports that a cancellation was requested for the task and the cancellation was not blocked (see below);engine::current_task::IsCancelRequested()
notifies that the task was canceled even if cancellation was blocked; effectively ignoring caller's requests to complete the task regardless of cancellation.engine::TaskCancellationBlocker
– scope guard, preventing cancellation in the current task. As long as it is alive all the blocking calls are not interrupted, engine::current_task::CancellationPoint
throws no exceptions, engine::current_task::ShouldCancel
returns false
. ⚠️🐙❗ Disabling cancellation does not affect the return value of engine::current_task::IsCancelRequested()
.Calling engine::TaskWithResult::Get()
on a canceled task would wait for task to finish and a engine::TaskCancelledException
exception would be thrown afterwards. For non-canceled tasks the engine::TaskWithResult::Get()
returns the result of the task.
Note that the destructor of engine::Task
cancels and waits for task to finish if the task has not finished yet. Use concurrent::BackgroundTaskStorage
or engine::Task::Detach()
to continue task execution out of scope.