A single-producer, single-consumer event.
Definition in file single_use_event.hpp.
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#include <userver/compiler/impl/lifetime.hpp>#include <userver/engine/awaitable.hpp>#include <userver/engine/deadline.hpp>#include <userver/engine/future_status.hpp>#include <userver/engine/impl/context_accessor.hpp>#include <userver/engine/impl/wait_list_fwd.hpp>#include <userver/utils/fast_pimpl.hpp>#include <userver/utils/impl/internal_tag.hpp>Classes | |
| class | engine::SingleUseEvent |
| A single-producer, single-consumer event. More... | |
Namespaces | |
| namespace | engine |
| Asynchronous engine primitives. | |