Implements UDP chaos-proxy logic such as waiting for first message and setting up sockets for forwarding messages between udp-client and udp-server.
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| | __init__ (self, GateRoute route, EvLoop loop) |
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| bool | is_connected (self) |
| | Returns True if there is active pair of sockets ready to transfer data at the moment.
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| None | start_accepting (self) |
| | Start accepting tasks.
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| None | stop_accepting (self) |
| | Stop accepting tasks without closing the accepting socket.
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| None | to_server_concat_packets (self, int packet_size) |
| | Pass data in bigger parts.
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| None | to_client_concat_packets (self, int packet_size) |
| | Pass data in bigger parts.
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| None | to_server_smaller_parts (self, int max_size, *float sleep_per_packet=0) |
| | Pass data to server in smaller parts.
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| None | to_client_smaller_parts (self, int max_size, *float sleep_per_packet=0) |
| | Pass data to client in smaller parts.
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| 'BaseGate' | __aenter__ (self) |
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| None | __aexit__ (self, exc_type, exc_value, traceback) |
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| | start (self) |
| | Open the socket and start accepting tasks.
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| None | stop (self) |
| | Stop accepting tasks, close all the sockets.
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| None | sockets_close (self, *typing.Optional[int] count=None) |
| | Close all the connection going through the gate.
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| Address | get_sockname_for_clients (self) |
| | Returns the client socket address that the gate listens on.
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| str | info (self) |
| | Print info on open sockets.
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| None | set_to_server_interceptor (self, Interceptor interceptor) |
| | Replace existing interceptor of client to server data with a custom.
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| None | set_to_client_interceptor (self, Interceptor interceptor) |
| | Replace existing interceptor of server to client data with a custom.
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| None | to_server_pass (self) |
| | Pass data as is.
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| None | to_client_pass (self) |
| | Pass data as is.
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| None | to_server_noop (self) |
| | Do not read data, causing client to keep multiple data.
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| None | to_client_noop (self) |
| | Do not read data, causing server to keep multiple data.
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| None | to_server_delay (self, float delay) |
| | Delay data transmission.
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| None | to_client_delay (self, float delay) |
| | Delay data transmission.
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| None | to_server_close_on_data (self) |
| | Close on first bytes of data from client.
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| None | to_client_close_on_data (self) |
| | Close on first bytes of data from server.
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| None | to_server_corrupt_data (self) |
| | Corrupt data received from client.
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| None | to_client_corrupt_data (self) |
| | Corrupt data received from server.
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| None | to_server_limit_bps (self, float bytes_per_second) |
| | Limit bytes per second transmission by network from client.
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| None | to_client_limit_bps (self, float bytes_per_second) |
| | Limit bytes per second transmission by network from server.
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| None | to_server_limit_time (self, float timeout, float jitter) |
| | Limit connection lifetime on receive of first bytes from client.
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| None | to_client_limit_time (self, float timeout, float jitter) |
| | Limit connection lifetime on receive of first bytes from server.
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| None | to_server_limit_bytes (self, int bytes_limit) |
| | Drop all connections each bytes_limit of data sent by network.
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| None | to_client_limit_bytes (self, int bytes_limit) |
| | Drop all connections each bytes_limit of data sent by network.
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| None | to_server_substitute (self, str pattern, str repl) |
| | Apply regex substitution to data from client.
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| None | to_client_substitute (self, str pattern, str repl) |
| | Apply regex substitution to data from server.
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Implements UDP chaos-proxy logic such as waiting for first message and setting up sockets for forwarding messages between udp-client and udp-server.
- See also
- Chaos Testing
Definition at line 848 of file chaos.py.